![]() Vanilla Animals Expanded(VanillaExpanded.VanillaAnimalsExpanded): VanillaAnimalsExpanded(1.0.0) ProxyHeat(LongerCFloor.ProxyHeat_copy): 0Harmony(2.2.2), ProxyHeat(1.0.0) Perfect Medieval Playthrough(Adamas.PerfectMedievalPlaythrough): PMP(1.3.0) Medieval Royalty Faction (Continued)(Mlie.MedievalRoyaltyFaction): (no assemblies) Vanilla Factions Expanded - Medieval(): VFEMedieval(1.0.6) Vanilla Weapons Expanded(VanillaExpanded.VWE): (no assemblies) Working Royalty (Continued)(Mlie.WorkingRoyalty): (no assemblies) ![]() While You're Up / PUAH+(CodeOptimist.JobsOfOpportunity): JobsOfOpportunity(3.) Walls are solid(Victor.WallsAreSolid): WallsAreSolid(1.0.0) Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.4.0)īiotech(): (no assemblies) Where is my weapon?(tammybee.whereismyweapon): 0Harmony(av:2.2.2,fv:1.1.0), WhereIsMyWeapon(1.0.0) Soil Contrast(Wemd.SoilContrast): (no assemblies) Medieval Overhaul Tweaks(zenlor.MOTweaks): MOTweaks(1.0.0) Tweaks Galore(Neronix17.TweaksGalore): TweaksGalore(.18063) Windows(Owlchemist.Windows): OpenTheWindows(av:2.7.3,fv:2.7.3)įortifications - Medieval - Material(): (no assemblies) Medieval Prosthetics(NunahurAlShamikh.MedP): (no assemblies) Medieval Medicines(NunahurAlShamikh.MedMed): (no assemblies) Trait Value(aitvalue): TraitValue(1.0.0) Vanilla Expanded - Royalty Patches(): (no assemblies) Vanilla Expanded - Ideology Patches(): VEIP(1.0.0) Path Avoid(pathavoid.kv.rw): PathAvoid(1.0.0)Ĭombat Training (Continued)(Mlie.CombatTraining): CombatTrainingMod(av:1.0.0,fv:1.4.3) Perfect Pathfinding(jp.perfectpathing): PerfectPathing(1.0.0) Permeable Terrain(Owlchemist.PermeableTerrain): PermeableTerrain(av:1.2.0,fv:1.2.0) LWM's Deep Storage(LWM.DeepStorage): IHoldMultipleThings(av:0.1.0,fv:1.0.0), LWM.DeepStorage(1.3) XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.7.0) Vanilla Backgrounds Expanded(vanillaexpanded.backgrounds): VBE(1.0.0)Ĭherry Picker(Owlchemist.CherryPicker): CherryPicker(av:1.0.56,fv:1.0.56) Anyway.įeedback is welcome and you are free to use the textures anyway you want, if you were waiting to use them yourself for your own mods.Log uploaded on Friday, March 24, 2023, 4:05:28 PM This only changes self-made Spikecore flakjackets. This doesn't affect pirates with Spikecore flak jackets btw, they will always have the correct color for the clothing and none of this affects the vanilla flak jacket. One problem that I don't know how to fix yet, and it doesn't even concern my mod, but Spikecore flak jackets, when crafted have the 50% chance to be white? Because the "color mask" isn't being applied to the texture? I tried a clean install with no mods and it was still happening so it was not coming from my mod so maybe it's a bug?
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